![]() After obtaining 10 Knowledge from curiosities, a choice between three different Legacy Trait options can be made. Emblematic Districts may also be called Emblematic Quarters (known as EQ among players).Īt the beginning of the game, all players will start as the Nomadic Tribe culture. Emblematic Districts can only be built by the culture in the given Era, but last afterwards to continue providing their effects. Emblematic Units can only be built by the culture in question, but remain in play after transition.Įach culture also has an Emblematic District (known as ED among players) unique to it. The possible affinities are the following.Įach culture has an Emblematic Unit (known as EU among players) unique to that culture. When transitioning to a new culture, the old affinity and its effects are lost. ![]() ![]() Each culture has an affinity that grants them a unique gameplay orientation with special effects and actions.
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